Venues are real places around you and selected from OpenStreetMap (under the ODbL license) and Regione Lombardia (under the IODL 2.0 license): shops, restaurants, monuments, etc.; to create your venues' portfolio, you can visit them and discover if they are free or owned by someone else. If the venue is free and you have enough money, you can buy it; otherwise, if the venue is owned by another player, you spin the wheel to see what's your destiny. You earn money by helping advertising or answering questions about venues; if you are lucky you can take the ownership from another player, if not you must pay a fee.
For every venue you own, you will receive a daily bonus. Don't you have enough money to buy a venue or pay the rent? You can sell your venues or mortgage them to get 50% of their value immediately. But do not forget to redeem the mortgage within the expiry date or you will lose the ownership. Remember! Insert the most precise information you know about venues, because your actions determine your destiny: inaccurate information will be discovered and you will be penalized over time. On the contrary, genuine collaboration will be rewarded.
- Go and rule the world! :-)
Urbanopoly requires an active Internet connection and a Facebook account to log in. Unless when explicitly authorized by you, no data will be automatically published on your Facebook page.
The data you provide will be treated as specified in our Terms and Conditions; specifically, validated inputs will be given back to the OpenStreetMap community and to Regione Lombardia.
Urbanopoly is a result in the fields of Human Computation and Linked Data brought to you by CEFRIEL and Politecnico di Milano in the context of the PlanetData research project, co-funded by the European Commission under the 7th Framework Programme.
For any enquiry or suggestion, you can contact us at firstname.lastname@example.org.
Irene Celino: "Geospatial Dataset Curation through a Location-based Game", Semantic Web Journal – Interoperability, Usability, Applicability, DOI: 10.3233/SW-130129, IOS Press, 2014 (to appear).
Irene Celino: "Human Computation VGI Provenance: Semantic Web-based Representation and Publishing", IEEE Transactions on Geoscience and Remote Sensing, Volume 51, Issue 11, pp. 5137-5144, DOI: 10.1109/TGRS.2013.2252015, 2013.
Irene Celino: "Location Based Games for Citizen Computation", in: Handbook of Human Computation, DOI: 10.1007/978-1-4614-8806-4_25, Springer, 2013.
Irene Celino, Dario Cerizza, Simone Contessa, Marta Corubolo, Daniele Dell'Aglio, Emanuele Della Valle and Stefano Fumeo: "Urbanopoly – a Social and Location-based Game with a Purpose to Crowdsource your Urban Data", Proceedings of the the 4th IEEE International Conference on Social Computing, pp. 910-913, DOI: 10.1109/SocialCom-PASSAT.2012.138, 2012.
Irene Celino, Dario Cerizza, Simone Contessa, Marta Corubolo, Daniele Dell'Aglio, Emanuele Della Valle, Stefano Fumeo and Federico Piccinini: "Urbanopoly: Collection and Quality Assessment of Geo-spatial Linked Data via a Human Computation Game", Proceedings of the 10th Semantic Web Challenge 2012, Selected among finalists, November 2012.